HISTOPIA
  • WHAT IS HISTOPIA?
  • ABOUT HISTOPIA
    • SUMMARY
    • WHY HISTOPIA?
      • BLOCKCHAIN POWERED ECONOMY MODEL
      • COMPETITIVE ADVANTAGES
      • DEVELOPED FEATURES
    • $ERA TOKEN
      • $ERA POWERING HISTOPIA'S ECOSYSTEM
      • $ERA TOKENOMICS
      • TOKEN SALE
    • #reignToEarn
    • ROADMAP (IRON AGE)
  • HISTOPIA - THE GAME
    • GAMEPLAY
    • FOUNTAIN OF ERA (FOE)
    • HISTOPIA MAP
    • LANDS OF HISTOPIA
      • LAND SALE DETAILS
    • BAZAAR
    • PACT
    • PUBLIC HUB
    • HISTOPIANS
    • RESOURCES
      • Resources Tokenomics
    • BUILDINGS
    • MULTI-CHAIN & PLANETS
    • PVE & PVP
  • Technical Specifications
    • 🧑‍💻Game Engine
    • 📔Smart Contracts
  • ABOUT US
    • MARKETING & BUSINESS MODEL
      • BUSINESS MODEL
      • MARKET SIZE
      • MARKETING STRATEGY
    • TEAM & PARTNERS
      • PARTNERS & ADVISORS
      • TEAM
    • CONTACT US
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  2. MARKETING & BUSINESS MODEL

MARKET SIZE

Gaming, AR & VR created a $413 billion primary market of Metaverses.

The primary Metaverse revenue opportunity for video-game makers consists largely of existing gaming software and services market as well as rising sales of gaming hardware, based on our analysis. Within this primary market opportunity that may reach $412.9 billion in 2024 vs. $274.9 billion in 2020.

Online game makers including Roblox, Microsoft, Activision Blizzard, Electronic Arts, Take-Two, Tencent, NetEase and Nexon may boost engagement and sales by capitalizing on the growth of 3D virtual worlds.

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Last updated 3 years ago